All Augmented Reality articles – Page 7
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Industry Trends
SMPTE members to speak at leading industry events
SMPTE Director of Standards and Engineering Howard Lukk, Education Vice President Richard Welsh and Executive Director Barbara Lange will speak at key industry events throughout 2017.
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Industry Trends
Sky exec hails VR as "the ultimate social experience"
For virtual reality (VR) to flourish creatives should keep experimenting with the technology which also needs to be embraced by the wider broadcast industry, according to Sky Creative Director Richard Nockles.
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Industry Trends
Be there from anywhere: delivering AR, VR and 360-degree content
Carriers are investing in network infrastructure – both fixed-line and mobile - to support the seemingly unquenchable consumer thirst for video.
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Whitepaper
Whitepaper: Choosing the right RAID Technology for your data
This document describes the different RAID levels and the characteristics used by each mode to optimize speed, security or storage capacity.
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Industry Trends
VR in the frame: what works for 360-degree video
The prime movers for virtual reality are gaming and real estate, with other applications in areas such as healthcare and education.
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Thought Leadership
OB sports coverage leading way in VR/AR
Douglas Sheer, CEO, D.I.S. Consulting Corporation said while the virtual and augmented reality trend has been generating increasing interest among consumers it remains in the early stages as far as producers and broadcasters are concerned.
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Executive Interviews
NASA: Sharing content from the Space Station
The U.S.’ National Aeronautics and Space Administration (NASA) makes its spectacular space imagery available through initiatives including a UHD public TV channel.
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Executive Interviews
Cisco CTO Dave Ward: Building a bigger and better internet
As well being SVP, Chief Architect and CTO of Engineering at Cisco Systems, Dave Ward also has ownership connections with both a vineyard and a tomato farm.
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Executive Interviews
Alex Mahon: Playing games with reality
Media execs should look to the gaming industry and the success of games such as Pokemon Go to realise there’s a market for AR and VR content.