Consume – Page 2
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Technical Papers
Everyday photo-realistic social VR: Communicate and collaborate with an enhanced co-presence and immersion
Abstract While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user-driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users as ...
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Technical Papers
The immersive audience experience evaluation toolkit
In this paper, i2 media research explores a new way to measure audience perceptions of impact and value of different immersive experiences.
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Technical Papers
4K UHD HDR and immersive audio live streaming 2018 FIFA World Cup Russia for Samsung Smart TVs App
In this paper, Globosat presents the experience, challenges, techniques and results obtained by Globosat, in partnership with Samsung Brazil, with live streaming 56 matches of the 2018 FIFA WORLD CUP in Russia for connected TVs with 4K UHD HDR and immersive audio.
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Technical Papers
Evolution of radio services in the era of voice-controlled digital assistants
In this paper, Rai explores the impact of voice-controlled digital assistants on the evolution of radio services.
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Technical Papers
Leveraging acoustic information for enhanced personalisation in the entertainment domain
In this paper, TiVo explores an effective strategy that could be used to enhance the discovery experience for voice remote users.
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Technical Papers
Using machine learning and behavioural analysis for user-tailored viewer experience
In this paper, 3 Screen Solutions showcases the machine learning engine and examines a behavioural mapping technique and the mathematical theory behind it.
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Technical Papers
User acceptance of emotion-aware mood-improving voice assistants
In this paper, ruwido explores the potential of voice aware and mood-improving voice assistants.
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Technical Papers
Personalising linear radio: Model and user evaluation
ABSTRACT The paper introduces radio personalisation, as part of the strategy to keep radio relevant, taking into account new available technologies and audiences changing their media consumption habits. A novel model for proactive context-aware radio personalisation based on the hybrid content radio framework is discussed, and a prototype based on ...
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Technical Papers
Personalising the public linear radio
With competition from online streaming platforms, many broadcasters have viewed the idea of providing some form of personalisation of their services as a necessity to remain competitive.
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Technical Papers
The future of media consumption
Media consumption is changing. To predict changes in user’s behaviour the majority of the industry is still relying on ownership of devices and usage of devices to predict media consumption behaviour.
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Technical Papers
Authenticating the TV user by biometrics
Investigating biometric continuous measurements to identify the user holding a remote control.
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Technical Papers
Addressing future growth in broadcast TV and video consumption on mobile devices
In the future of media (TV, radio, online content, games etc.), two trends seem inescapable - a sustained increase in data usage and much greater consumption of video on mobile and portable devices.
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Technical Papers
Understanding the diverse needs of subtitle users in a rapidly evolving media landscape
Subtitles as an access service (also known as closed captions) were first broadcast on television in the UK over 35 years ago, using the Teletext system.
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Technical Papers
Managing HDR content production and display device capabilites
Next-generation video technologies include a variety of features – 4K resolution, high frame rates, wide color gamut, and high dynamic range.
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Technical Papers
Avatar-based sign language interpretation for weather forecast and other TV programs
Closed caption and sign language broadcasting are provided with the terrestrial digital television (DTV) services for deaf people in most countries.
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Technical Papers
The impact of subtitle display rate on enjoyment under normal television viewing conditions
The rate of subtitles is often highlighted in subtitling guidelines as an important factor in viewer understanding and enjoyment (2), but no scientific justification is provided.
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Technical Papers
More is more: Investigating attention distribution between the television and second screen applications...
Second screen applications are becoming more and more popular and widespread due to the growing popularity of tablets and smart phones.
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Technical Papers
Bridget: An approach at sustainable and efficient production of second screen media applications
Current second screen applications let users enjoying broadcast programmes access related information on other – typically internet-connected – devices.
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Technical Papers
Timing – small step for developers, giant leap for the media industry
People are using and interacting with an increasing amount of devices, often used simultaneously or combined with more traditional TV viewing.
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Technical Papers
Using metadata to maximise yield and expand inventory in TV – contextual advertising
In the space of the content (video) consumption on an OTT platform (using IPTV, mobile, tablet), showing contextual ads is a currently a function of global attributes only. From the content perspective, typically parameters like the content type, title, genre, language etc. are considered. While from a user profiling standpoint, ...
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