All Consume articles – Page 26
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Thought Leadership
Understanding immersive realities
VR offers additional experiences and immersion, but the technology should not be used just for the sake of presenting content in VR, writes BBC R&D’s Alia Sheikh.
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News
TikTok owner expands into music streaming
Beijing-based ByteDance and creator of social video app TikTok is set to take on Apple Music and Spotify after announcing the launch of its own streaming service.
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News
Sky launches new immersive VR experience
The Sky premiere of season two of its genre-bending and psychedelic show Britannia airs tonight with the exclusive launch of Britannia VR: Out of Your Mind - a new virtual reality (VR) experience.
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News
Red pulls plug on Hydrogen device
Red Digital Cinema has pulled the plug on its Hydrogen device, ending the firm’s foray into mobile phone manufacturing.
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Industry Trends
Personalising UI with ML and voice
In these technical papers, authors from 3 Screen Solutions, Ruwido and TiVo describe real-word applications of machine learning to customise UI, and improve voice control to enhance personalisation for user experiences.
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News
Commanding the future with next-generation voice control
Optimising voice control for a seamless and authentic user experience whilst driving new TV revenues is explored in the latest IBC365 webinar, with experts from Liberty Global, BBC and Nuance.
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Industry Trends
Video did not kill the radio
As the broadcast and media industry evolves digitally and technically, so too does radio. Explore how in technical papers from IRT, Jutel Oy, Rai Italy, VRT and the BBC.
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News
US DoD partners Verizon to deliver Forces network over IP
The United States Department of Defense has agreed a multi-year partnership with telco giant Verizon and the Defense Media Activity (DMA) to deliver content to overseas service members and their families.
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News
HBO and Sky strike new EU programming deal
Comcast-owned European pay-TV giant Sky and WarnerMedia’s HBO have renewed their long-running output deal.
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News
Viacom inks short-form content production deal with Facebook
Facebook Watch will showcase a slate of new commissioned short-form content after inking a deal with Viacom Digital Studios “to drive engagement.”
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Industry Trends
The internet of things: The start of a slow revolution
Broadcasters and other content creators will have much more consumer data to draw on as a result of the internet of things. But how to negotiate the new security challenges and avoid the danger of ‘digital fatigue’?
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News
Netflix responds to viewing speed criticism
Netflix has responded to criticism from filmmakers over a feature it has been testing that allows viewers to vary the speed at which they watch TV and films.
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News
SVoD and pay-TV thrive in Spain
Consumer spend is forecasted to exceed €3 billion in 2019 for the first time in the Spanish entertainment market, according to a report by Futuresource.
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News
BBC launches UK’s first voice news service
The BBC has launched the first UK interactive voice news service, reinventing the way news is accessed to audiences and offering faster navigation of complex news stories.
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News
Comcast and Viacom join anti-piracy initiative
Comcast and Viacom have joined anti-piracy initiative the Alliance for Creativity and Entertainment (ACE).
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Industry Trends
Call of duty
Social media firms report that the use of AI and digital fingerprinting to screen harmful content has led to an increase in its removal as they double down in their efforts to make sites safer – but are they doing enough or will the duty of care soon become a ...
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Technical Papers
HIAR/VR for various viewing styles in the future of broadcasting
In this paper, NHK explores how viewing styles will be and what the technology and the R&D strategy is required in the future of broadcasting.
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Technical Papers
Everyday photo-realistic social VR: Communicate and collaborate with an enhanced co-presence and immersion
Abstract While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user-driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users as ...
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Technical Papers
The immersive audience experience evaluation toolkit
In this paper, i2 media research explores a new way to measure audience perceptions of impact and value of different immersive experiences.
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Technical Papers
4K UHD HDR and immersive audio live streaming 2018 FIFA World Cup Russia for Samsung Smart TVs App
In this paper, Globosat presents the experience, challenges, techniques and results obtained by Globosat, in partnership with Samsung Brazil, with live streaming 56 matches of the 2018 FIFA WORLD CUP in Russia for connected TVs with 4K UHD HDR and immersive audio.