Create & Produce – Page 41
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Executive Interviews
Alex Mahon: Playing games with reality
Media execs should look to the gaming industry and the success of games such as Pokemon Go to realise there’s a market for AR and VR content.
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Executive Interviews
Derek Bradley: Facing the future of motion capture
From Avatar to Dawn of the Planet of the Apes, motion capture has enabled animation to become ever more lifelike and photo realistic. Now Disney Research is advancing this science with emotion capture, and systems that offer filmmakers continuous control of facial performance in live action motion pictures.
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Executive Interviews
Patrick Spence: What comes after the Golden Age of TV?
It’s almost a cliché now: we are living in a ‘golden age’ of scripted TV. But what drives this TV renaissance and how it will evolve is a matter of ongoing debate.
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Executive Interviews
High frame rates will become the norm, says Ang Lee
Released in the US late last year, Iraq war drama Billy Lynn’s Long Halftime Walk broke new ground when it came to technical production, Oscar winning Director Ang Lee talks about his experience with the newest cinema technology
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Industry Trends
SMPTE 2017 opens call for technical papers
Details of the adherence criteria and deadline dates announced
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Industry Trends
RTS 2017 Programme Awards winners announced
The Royal Television Society (RTS) revealed its annual Programme Award winners at a gala ceremony in London.
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Industry Trends
SMPTE announces programme for ETCA conference
Programme details for The Society of Motion Picture and Television Engineers (SMPTE) conference
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Industry Trends
EBU loudness specification changes
In 2016, the European Broadcasting Union (EBU) updated all of its loudness specifications, except for the core, EBU R128 itself.
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Executive Interviews
Raymundo Barros: Building for a bigger and brighter future
As CTO at Globo, Raymundo Barros is responsible for overseeing engineering and technology operations. He led and spearheaded major initiatives such as the transition to digital TV and the creation and distribution of 4K, 4K HDR and 8K content. Before assuming his role as CTO, Barros worked as Engineering Manager ...
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Executive Interviews
Michael Zink: 'HDR provides a truly differentiated experience for viewers'
As VP of Technology, Warner Bros. Michael Zink is responsible for exploring the emerging technologies that could enhance Warner Bros.’ capabilities in production, post production and distribution. Concentrating mainly on scripted content for TV and film, his work includes assessing new technologies and assisting with the setup and integration of ...
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Executive Interviews
Anna Winger: Breaking the mould of German TV
The writer behind one of the biggest dramas of 2016 believes the success of the programme marks the beginning of something big for German TV.
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Executive Interviews
James Rosenstock: March of the millennials
Vice Media is on an aggressive expansion path, looking to launch in 50 markets around the world; and it’s not just focusing on mobile and online programming – linear TV is a key part of the offering.
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Executive Interviews
Kevin Baillie: Expanding the view of virtual production
Visual effects pro Kevin Baillie sees the notion of virtual production moving beyond use of a virtual camera, to involve tasks such a location scouting and incorporating an increased reliance on the cloud.
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Industry Trends
AIB welcomes Celebro Media
The London-based international media facilities house Celebro Media has joined the Association for International Broadcasting (AIB) global service.
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Technical Papers
Storyteller – Marrying real-time metadata with live events to automate production for multi-screen
Sports as a content genre can be characterized using certain keywords – live, unscripted drama, conversational, loyal audiences
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Technical Papers
Interactive streaming of panoramas and VR worlds
In recent years, patterns of media consumption have been changing rapidly.
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Technical Papers
Future models for live event broadcasting
Profound change to the way media is produced, distributed and consumed is upon us.
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Technical Papers
A framework for a content-based hybrid content radio
This paper gives an overview of the recent experimental services proposed by a group of European Broadcasters exploring the potentialities of a hybrid approach for audio in radio.
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Technical Papers
A workflow for next generation immersive content
Virtual Reality (VR), Video, and Video games are converging. Movies and games are getting closer, sharing techniques and contents.
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Technical Papers
Managing HDR content production and display device capabilites
Next-generation video technologies include a variety of features – 4K resolution, high frame rates, wide color gamut, and high dynamic range.