All Create & Produce articles – Page 102
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Executive Interviews
James Rosenstock: March of the millennials
Vice Media is on an aggressive expansion path, looking to launch in 50 markets around the world; and it’s not just focusing on mobile and online programming – linear TV is a key part of the offering.
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Executive Interviews
Michael Zink: 'HDR provides a truly differentiated experience for viewers'
As VP of Technology, Warner Bros. Michael Zink is responsible for exploring the emerging technologies that could enhance Warner Bros.’ capabilities in production, post production and distribution. Concentrating mainly on scripted content for TV and film, his work includes assessing new technologies and assisting with the setup and integration of ...
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Executive Interviews
Raymundo Barros: Building for a bigger and brighter future
As CTO at Globo, Raymundo Barros is responsible for overseeing engineering and technology operations. He led and spearheaded major initiatives such as the transition to digital TV and the creation and distribution of 4K, 4K HDR and 8K content. Before assuming his role as CTO, Barros worked as Engineering Manager ...
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Executive Interviews
Kevin Baillie: Expanding the view of virtual production
Visual effects pro Kevin Baillie sees the notion of virtual production moving beyond use of a virtual camera, to involve tasks such a location scouting and incorporating an increased reliance on the cloud.
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Executive Interviews
Anna Winger: Breaking the mould of German TV
The writer behind one of the biggest dramas of 2016 believes the success of the programme marks the beginning of something big for German TV.
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Industry Trends
AIB welcomes Celebro Media
The London-based international media facilities house Celebro Media has joined the Association for International Broadcasting (AIB) global service.
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Technical Papers
Storyteller – Marrying real-time metadata with live events to automate production for multi-screen
Sports as a content genre can be characterized using certain keywords – live, unscripted drama, conversational, loyal audiences
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Technical Papers
Interactive streaming of panoramas and VR worlds
In recent years, patterns of media consumption have been changing rapidly.
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Technical Papers
Future models for live event broadcasting
Profound change to the way media is produced, distributed and consumed is upon us.
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Technical Papers
A framework for a content-based hybrid content radio
This paper gives an overview of the recent experimental services proposed by a group of European Broadcasters exploring the potentialities of a hybrid approach for audio in radio.
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Technical Papers
A workflow for next generation immersive content
Virtual Reality (VR), Video, and Video games are converging. Movies and games are getting closer, sharing techniques and contents.
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Technical Papers
Managing HDR content production and display device capabilites
Next-generation video technologies include a variety of features – 4K resolution, high frame rates, wide color gamut, and high dynamic range.
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Technical Papers
Visual radio production for sport events
Sport coverage on radio is popular, but has specific requirements: people do other things while listening to radio, so any enhancements to the audio experience must respect this.
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Technical Papers
The art of 3-Dimensional content creation
It is only through the use of screen technologies recently developed for smartphones that VR headsets have become a potential mainstream consumer product.
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Technical Papers
Making audio sound better one square wave at a time
For the past three decades, FM broadcasters have been engaged in what have become known as the “loudness wars”,
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Technical Papers
Improving content interoperability with the DASH content protection exchange format standard
The MPEG-DASH ecosystem is growing quickly, and a significant portion of the content being prepared and delivered is protected content.
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Technical Papers
How AES-67, the new audio-over-IP standard, will bring the convergence of telecommunications, studio audio, and intercom
At the present time, audio technology is leveraging audio over IP technology at the basic network transport level, but is not taking advantage of all the benefits that are possible.
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Technical Papers
Reverse engineering emotions in an immersive audio mix format
A lot has been written about the techniques and methods employed in creating a stereo mix or mix for music.
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Technical Papers
Video translation: Weaving synthetic voices into the multilingual production workflow
The plethora of digital platforms makes information available in a great number of languages, and the expectation of audiences to be able to consume media in their own languages is growing.
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Technical Papers
Creating object-based experiences in the real world
In 2014 BBC R&D presented an IBC paper on object-based broadcasting [1], the representation of media content by a set of individual assets together with metadata describing their relationships and associations, and the abilities to bring these back together again to make new content experiences.