All Create & Produce articles – Page 85
-
Technical Papers
Video luminance levels for human skin tones in hybrid log-gamma video
In this paper, the author presents current work undertaken by the BBC to look at the representation of human skin tone in ITU-R BT.2100 High Dynamic Range (HDR) video systems.
-
Technical Papers
Colour management for cinematic immersive experiences
In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.
-
Technical Papers
HDR consideration of the abilities of the human visual system
The capability of cameras and displays to reproduce small differences in luminance levels is constantly growing. However, we are still dealing with a limitation of the human visual system (HVS) known as the simultaneous contrast range (SCR).
-
Whitepaper
Whitepaper: Live remote production and monitoring matters
Two whitepapers in one: Insights into the challenges Online Video Providers (OVPs) face and the solutions for consideration as they seek to keep current customers and attract new viewers.
-
Executive Interviews
Craft Leaders: Barry Alexander Brown, Editor
Barry Alexander Brown has edited over 100 Spike Lee ‘joints’, and is an acclaimed filmmaker himself. He tells Adrian Pennington about a career that encompasses editing legendary films such as Do The Right Thing and Malcolm X through to Lee’s latest, Blackkklansman.
-
Industry Trends
IBC2018 Tech Talks: VR & AR
Explore the next generations of immersive media with technical papers from leaders in the field including Fraunhofer Heinrich Hertz Institute and Ubisoft Paris.
-
Technical Papers
MPEG-I coding performance in immersive VR/AR applications
This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.
-
Technical Papers
Automatic recognition of virtual reality sickness based on physiological signals
Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.
-
Technical Papers
Advanced volumetric capture and processing
Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.
-
Industry Trends
IBC2018 Tech Talks: Advances in sport production
Read Dolby Laboratories, Sennheiser, EVS, UEFA and BT Technology technical papers and watch their presentation from IBC2018 on the exciting technology developments in sports production.
-
Technical Papers
Object-audio capture systems for sports broadcast
The benefits to using audio as a primary method of delivering new experiences, particularly during a sports event, it is the audio that best engages consumers with the atmosphere of the stadium.
-
Technical Papers
Sound and fury: Bringing Dolby Atmos to the NHRA
The National Hot Rod Association (NHRA) approached Dolby Laboratories in early 2017 to explore what value immersive audio might bring to the NHRA’s television broadcasts.
-
Executive Interviews
Interview: Lisa Tobin, New York Times
Providing narrative perspective in a US news environment that’s in total overdrive is a daily challenge along with the changing audio consumption habits Lisa Tobin confronts, executive producer of audio and editor of The Daily podcast at the New York Times.
-
Executive Interviews
Interview: Peter Smith, Antenna Group
Antenna Group is an Athens-based multinational broadcaster with a very strong presence in Greece (with its ANT1 free-to-air channel) as well as radio stations, and channels in Serbia, Montenegro, Slovenia and Romania. Its media investments include broadband services, publishing, music labels, and even a credit card business. IBC365 speaks to ...
-
Industry Trends
IBC grows in scope, reach and diversity
IBC2018: Positioned at the centre of the changing media, entertainment and technology industry, IBC has confirmed visitor attendance of 55,884, across the six day event.
-
Industry Trends
Endemol Shine embraces the AI revolution
IBC2018: One of the world’s biggest production companies is increasingly using artificial intelligence to power creativity and cut costs.
-
Industry Trends
IBC2018 Preview: Tuesday
IBC2018: The exhibition and the features areas not to miss on the last day of IBC2018.
-
Industry Trends
MTGx calls for brands to play eSports
IBC2018: Advertisers as well as TV and the sports production industry should wake up to the huge potential of eSports says MTGx CEO Arnd Benninghoff.
-
Thought Leadership
Delivering next-gen audio for everyone
The audio renderer has long been a bone of contention in the standardisation work on Next Generation Audio (NGA), writes EBU Senior Project Manager Roger Miles.
-
Industry Trends
APAC and MENA: Huge complications, but opportunities
IBC2018: India has eight versions of Big Brother, while young people are abandoning conventional TV in the Middle East… The challenges of operating in the Asia Pacific and Middle East markets were laid bare in two IBC panels.