All Create & Produce articles – Page 92
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Executive Interviews
Interview: Jack Watts, Deluxe Technicolor
Jack Watts doesn’t shy away from having strong opinions about Digital Cinema Packages, demanding clients and film industry politics. IBC365 got his thoughts on these topics and much more.
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Executive Interviews
Interview: Maxine Gervais, Colourist
Working on over 50 blockbusters and critically-acclaimed feature films, the award-winning colourist Maxine Gervais has always been passionate about creative expression with technology and colour. Now she brings that enthusiasm to IBC.
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Industry Trends
Watch: Peter Jackson brings colour to WW1
Grainy, black and white footage of World War One has been given the ultimate restoration treatment to startling effect in They Shall Not Grow Old.
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Executive Interviews
Behind the scenes: Mike Leigh’s Peterloo
Period epic Peterloo required some innovative VFX to recreate the crowd scenes that sit at the heart of Mike Leigh’s latest film.
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Executive Interviews
Interview: Hauke Richter, Game of Thrones
One of the key factors in making Game of Thrones a worldwide television phenomenon is the style and look of the sets. Art director Hauke Richter spoke to IBC365 to reveal the secrets behind the show’s designs.
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Technical Papers
From epic poetry to AI: Discovering viable algorithms for creating responsive media
This paper describes a search for natural ways to make responsive media, investigating the techniques used in oral performances and contrasts these with ways which start from a fixed, recorded form.
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Technical Papers
Using virtual reality in preserving endangered rituals for posterity
In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.
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Industry Trends
Analysis: Why NEP acquired SIS Live
NEP’s latest acquisition, a deal for connectivity services firm SIS Live, was announced yesterday. And it’s unlikely to be the OB giant’s last, writes Adrian Pennington.
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Industry Trends
SMPTE advances immersive audio standardisation
New immersive audio standards have been published by SMPTE for distribution and consistent playout of various immersive sound systems.
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Industry Trends
IBC2018 Tech Talks: Visual excellence in production
In this Tech Talk and accompanying technical papers we hear from researchers and vision scientists - from the BBC, RheinMain University and Technicolor - on how they are ensuring the precision of HDR and colour in image capture.
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Technical Papers
Video luminance levels for human skin tones in hybrid log-gamma video
In this paper, the author presents current work undertaken by the BBC to look at the representation of human skin tone in ITU-R BT.2100 High Dynamic Range (HDR) video systems.
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Technical Papers
Colour management for cinematic immersive experiences
In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.
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Technical Papers
HDR consideration of the abilities of the human visual system
The capability of cameras and displays to reproduce small differences in luminance levels is constantly growing. However, we are still dealing with a limitation of the human visual system (HVS) known as the simultaneous contrast range (SCR).
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Whitepaper
Whitepaper: Live remote production and monitoring matters
Two whitepapers in one: Insights into the challenges Online Video Providers (OVPs) face and the solutions for consideration as they seek to keep current customers and attract new viewers.
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Executive Interviews
Craft Leaders: Barry Alexander Brown, Editor
Barry Alexander Brown has edited over 100 Spike Lee ‘joints’, and is an acclaimed filmmaker himself. He tells Adrian Pennington about a career that encompasses editing legendary films such as Do The Right Thing and Malcolm X through to Lee’s latest, Blackkklansman.
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Industry Trends
IBC2018 Tech Talks: VR & AR
Explore the next generations of immersive media with technical papers from leaders in the field including Fraunhofer Heinrich Hertz Institute and Ubisoft Paris.
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Technical Papers
MPEG-I coding performance in immersive VR/AR applications
This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.
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Technical Papers
Automatic recognition of virtual reality sickness based on physiological signals
Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.
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Technical Papers
Advanced volumetric capture and processing
Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology.
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Industry Trends
IBC2018 Tech Talks: Advances in sport production
Read Dolby Laboratories, Sennheiser, EVS, UEFA and BT Technology technical papers and watch their presentation from IBC2018 on the exciting technology developments in sports production.