Trends – Page 85
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Industry Trends
IBC Award winner Q&A: VOOT
IBC Innovation Awards winner VOOT on the successful delivery of multi-channeled OTT content to 300 million smartphones across India.
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Industry Trends
In case you missed it... UHD on the agenda
There are more than 50 commercial Ultra HD services worldwide yet the key to success is yet to be determined, according to experts at IBC2017.
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Industry Trends
IBC2017 round-up: Hall 8
The software companies that manage ingest through production and on to playout arguably provided the most impactful news at IBC2017.
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Industry Trends
IBC2017 round-up: Halls 2 and 3
Artificial intelligence, machine learning and the cloud was unavoidable among the many updates, integrations and efficiency improvements on show in Halls 2 and 3.
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Industry Trends
In case you missed it…OTT & VOD takes on traditional TV
The rise, relaunch and redemption of traditional broadcast TV alongside digital players in the OTT world was a popular theme discussed during IBC2017.
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Industry Trends
Q&A: IBC Award winner BT Sport
IBC Innovation Awards winner BT Sport delivered the UEFA Champions League Final 2017 in HD with 4K, Dolby Atmos sound and a 12 camera 360-degree operation.
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Industry Trends
IBC2017 round-up: Halls 10 and 11
From SDI to IP, HEVC and the cloud, and the adoption of VR, conversations were diverse but focused on one goal: moving the industry forward with practical product releases.
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Industry Trends
Cyber security: threats and responses
IBC2017: Content piracy, data breaches and cyber hacks on corporate infrastructures – cyber attacks are significantly impacting the broadcasting industry across the supply chain.
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Industry Trends
The UHD industry eclipse
IBC2017: Deep dive into a new generation of audio, better HDR and HFR were on the agenda when executives assembled during the Ultra HD Forum Masterclass.
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Industry Trends
In case you missed it…personalisation and UX at IBC2017
With an ever-increasing range of programmes and platforms, the tools and methods for connecting consumers with content came under scrutiny at IBC2017.
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Industry Trends
Pace of change quickens across the industry
IBC2017: The year’s IBC has underlined that the broadcast is poised on the verge of a pivotal transformation.
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Industry Trends
IBC2017 round-up: Hall 14
In the latest installment in a series of articles that roundup the main themes and talking points from the IBC2017 Exhibition, Anne Morris summarises the key trends from Hall 14.
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Industry Trends
Sport: Data holds the most value, say rights owners
IBC2017: Sporting rights owners are increasingly keen to take on the role of media distributor in order to gain new data, heard IBC delegates
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Industry Trends
In case you missed it...IP at IBC2017
A roundup of some IP-related news and talking points from this year’s show.
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Industry Trends
IBC2017 round-up: Halls 1, 4 and 5
In the first of a series of articles that distil the main themes and talking points from the IBC2017 Exhibition, Ian McMurray summarises the key trends from Halls 1, 4 and 5.
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Industry Trends
IBC2017: Visitor numbers on the up
IBC2017 has confirmed a year-on-year increase in visitor numbers, marking a record attendance of 57,669 across the six-day event.
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Industry Trends
Interview: Rikard Steiber, Viveport
The President of VR app store Viveport urged broadcasters to make an investment in VR or risk missing out on an ecosystem that had the potential to offer audiences a huge array of experiences.
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Industry Trends
AI at IBC: For today, not just the future
IBC2017: Although AI might be the future, exhibitors at IBC2017 are demonstrating more immediate uses for the fabled technology
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Industry Trends
Regulation challenges in ATSC 3.0 rollout
IBC2017: The incoming ATSC standard increases flexibility and accommodates business cases, but may create regulatory hurdles, according to an expert panel.
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Industry Trends
VR, AR and MR: Gaining momentum but room for improvement
IBC2017: Despite the huge amount of investment going into VR, AR and MR content and hardware, panellists at IBC’s ‘Leaving the Hype behind’ session agreed that there was still some way to go for the immersive technologies.