All Virtual Reality articles – Page 2
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Video
Tech Expert: Inside VR
Video: In this week’s Tech Expert, BAFTA Immersive Advisory Group chair Sol Rogers looks at virtual reality, augmented reality, mixed reality and beyond.
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Industry Trends
VR: The future of live content?
With households under lockdown, many consumers are looking at new ways of engaging content. But can live VR content take up the mantle? Or will challenges around live VR production prevent this. Tom Ffiske investigates.
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Industry Trends
ISE 2020: Communication technology rampant
XR, Esports, smart buildings, and the evolution of screens are some of the core topics being discussed at this week’s ISE conference. Adrian Pennington investigates the AV Tech show.
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News
IBC extends deadline for Technical Paper submissions
IBC has extended the deadline for submissions for Technical Papers for IBC2020 to 10 February 2020.
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Industry Trends
CES 2020: Evolution, expectation and innovation
Amelia Kallman reports from CES 2020 on the biggest trends and tech impacting the future of broadcasting.
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News
VR market saw 5% growth in 2019 as consumers shift to next gen devices
The virtual reality headset market saw 5% growth in 2019, despite a slowing of sales according to research from Futuresource Consulting.
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News
Comcast and NuEyes partner on accessibility for visually impaired
Comcast has partnered with wearable technology startup NuEyes to bring entertainment viewing experiences to visually impaired customers through NuEyes virtual reality technology.
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News
Weavr project unveils immersive esports experience
The UK government-backed Weavr project has released a new phase of immersive technology aimed at enhancing the esports fan experience.
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Thought Leadership
Understanding immersive realities
VR offers additional experiences and immersion, but the technology should not be used just for the sake of presenting content in VR, writes BBC R&D’s Alia Sheikh.
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Technical Papers
State-of-the-art of extended reality in 5G networks
In this paper, Nokia Technologies, 2KPN/TNO, and Qualcomm explore use cases, architectural, protocols and codec aspects for XR systems over 5G networks and their state-of-the-art in 3GPP and MPEG standardization organizations.
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Technical Papers
HIAR/VR for various viewing styles in the future of broadcasting
In this paper, NHK explores how viewing styles will be and what the technology and the R&D strategy is required in the future of broadcasting.
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Technical Papers
Everyday photo-realistic social VR: Communicate and collaborate with an enhanced co-presence and immersion
Abstract While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slow. One problem in VR is the social isolation. Many applications are still single user-driven and VR services that do allow the sharing of virtual experiences with others, mostly focus on representing users as ...
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Technical Papers
5G for broadcasters – new opportunities for distribution and content
In this paper, the BBC presents the results of the emerging requirements for future 5G deployments.
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News
Verizon buys assets from Jaunt XR
US telco Verizon Communications has agreed to purchase the software, technology and a number of other assets from immersive technology company Jaunt XR.
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News
Insight: Your guide to IBC2019
IBC preview magazine Insight contains interviews with keynote speakers, an overview of some of the technology trends that will dominate IBC2019 as well as guides to the show’s exciting and innovative features, from the Future Zone to the Esports Showcase.
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Thought Leadership
Real-time engagement is a game-changer for all industries
In this new era of communications, customers and users want deeper, more interactive and collaborative experiences, as well as reliable, high-quality voice and video, says Agora.io chief operating officer Reggie Yativ.
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News
Amazon Prime Video pivots into VR streaming
Amazon Prime Video is now available to watch on the Oculus and Samsung virtual reality (VR) headsets with voice search supported.
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News
Apple files mixed reality headset patent
Apple appears to be edging closer to developing a mixed reality headset following the company’s application to patent expression tracking technology.
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Industry Trends
Planet-scale AR in Harry Potter: Wizards Unite
Niantic says Harry Potter: Wizards Unite will bring unprecedented scale to AR gaming. It could also provide a glimpse into the future of entertainment.
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Industry Trends
NAB: Building virtual worlds
NAB 2019: Virtual set solutions powered by games engines proved a big draw for the live broadcast as well as the scripted market.