All Virtual Reality articles – Page 5
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Thought Leadership
VR broadcasting: Still a long way to go?
Some largescale acquisitions and investments have spurred interest in virtual reality (VR), but the jury is still out on how broadcasters can make money from the immersive technology.
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Industry Trends
IBC2017 round-up: Halls 10 and 11
From SDI to IP, HEVC and the cloud, and the adoption of VR, conversations were diverse but focused on one goal: moving the industry forward with practical product releases.
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Industry Trends
Interview: Rikard Steiber, Viveport
The President of VR app store Viveport urged broadcasters to make an investment in VR or risk missing out on an ecosystem that had the potential to offer audiences a huge array of experiences.
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Industry Trends
A taste of the what’s to come: Inside the Future Zone
Selected highlights from the Future Zone, one of the most vibrant sections of IBC2017
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Industry Trends
Invest in voice and AI, TV tech chiefs tell IBC delegates
Forget VR – what broadcasters and media companies should be investing in is voice UI and AI technologies. That was the unanimous verdict of technology heads from Channel 4, IBM, Liberty Global and Ericsson.
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Industry Trends
CTOs predict big future for AI and 5G services by 2020
Heavy-hitting industry CTOs have agreed that AI will become an important new technology for media businesses.
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Executive Interviews
Interview: Edward Tang
The media and entertainment industry often finds itself momentarily gripped by over-hyped technologies. Mixed reality isn’t one of them, says Edward Tang.
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Industry Trends
VR headsets: market analysis and guide to devices
Ownership levels of virtual reality (VR) headsets are surpassing wearables and tablets at the same stage of their lifecycle, with affordable devices helping to boost adoption of the immersive technology.
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Industry Trends
7 of the best VR experiences
Ahead of his IBC2017 keynote discussion with Viveport President Rikard Steiber, John Cassy selects his top virtual reality (VR) and 360-degree experiences.
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Industry Trends
VR of low strategic importance, according to Avid survey
Fewer than one in five respondents to an Avid Customer Association (ACA) survey consider virtual and augmented reality to be important to their strategic growth plans, with more than 80% still pondering business models for adopting the nascent technology.
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Industry Trends
VR: from conception to creativity
Virtual reality (VR) will transform into a unique medium of its own, according to Telegraph Group Creative Director Matt Simmonds.
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Industry Trends
Sky exec hails VR as "the ultimate social experience"
For virtual reality (VR) to flourish creatives should keep experimenting with the technology which also needs to be embraced by the wider broadcast industry, according to Sky Creative Director Richard Nockles.
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Industry Trends
NAB 2017: VR in the spotlight
Established camera manufacturers were keen to show their virtual reality (VR) credentials at NAB, with Sony, Panasonic and Blackmagic Design among the firms to showcase tools for acquiring content.
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Industry Trends
Creating convincing virtual sets with gaming render engines
Barbie’s video blogs are probably not on your YouTube favourites list, but they are part of an important trend which is rapidly snowballing: the use of gaming render engines to create broadcast and online material, quickly and very cost-effectively.
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Industry Trends
The Jungle Book: advancing virtual production
Meticulous planning and pre-visualisation were used to create Disney feature The Jungle Book.
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Industry Trends
VR in the frame: what works for 360-degree video
The prime movers for virtual reality are gaming and real estate, with other applications in areas such as healthcare and education.
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Executive Interviews
NASA: Sharing content from the Space Station
The U.S.’ National Aeronautics and Space Administration (NASA) makes its spectacular space imagery available through initiatives including a UHD public TV channel.
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Executive Interviews
Jim Chabin: Can VR satisfy the next media generation?
VR and AR are the next monitisation model for media companies – but we must listen to what viewers want and how they wish to interact with content for it to be more than a gimmick.
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Executive Interviews
Google: we want to partner with broadcasters
Speaking at IBC 2016 Google’s MD Partner Business Solutions Benjamin Faes reflected on the company’s current and future plans in television in a dedicated conference session, ‘Google’s Plans in Television’.
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Industry Trends
Will VR headset sales skyrocket in 2017?
Virtual reality (VR) and augmented reality (AR) smartphone headsets will grow globally in popularity and success over the next five years and beyond.
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