All Virtual Reality articles – Page 4
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News
Facebook ‘preparing’ to launch news section & Huawei reveals 5G-powered cloud
12 - 16 Aug: Your guide to what’s happened this week in the media, entertainment and technology industry.
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News
Insight: Your guide to IBC2019
IBC preview magazine Insight contains interviews with keynote speakers, an overview of some of the technology trends that will dominate IBC2019 as well as guides to the show’s exciting and innovative features, from the Future Zone to the Esports Showcase.
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News
BBC’s Match of the Day moves to dock10’s VR studio
BBC’s Match of the Day will celebrate its 55th year by moving to a new virtual reality studio based at dock10.
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Industry Trends
Premier League: VAR, True View cameras and piracy
In the second part of IBC365’s look at coverage of the coming English Premier League season, Adrian Pennington writes on the impact VAR and piracy will have on the League.
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Industry Trends
Driving viewer engagement with virtual sets and AR graphics
From AR to the use of gaming engines, producers of live sports coverage increasingly have an armoury of new methods with which to present information and maintain viewer interest. A trio of the leading technology providers speak about their latest innovations.
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Thought Leadership
What's next in the world of immersive?
From 5G testing to biometrics and social VR, immersive experiences are evolving and advancing. Muki Kulhan rounds up the latest developments and highlights some interesting industry adoptions.
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Industry Trends
How museums are embracing immersive experiences
Leading figures from the worlds of theatre, technology and media are behind an ambitious project to create mixed reality, immersive visitor experiences at The Natural History Museum and The Science Museum in London.
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Executive Interviews
Interview: Jo Twist, Ukie
With esports growing fast, there are opportunities for broadcasters to get involved, the head of games trade body Ukie Dr Jo Twist tells IBC365.
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Video
Video: The esports opportunity
Experts at the cutting edge of esports explore opportunity within the market, including content evolution and brand partnerships, whilst keeping a close eye on governance and regulation.
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Industry Trends
Leaping into a new reality
VFX Oscar winner and Magic Leap SVP Creative Strategy John Gaeta explains how a dimensional internet could lead CG experiences into real world spaces.
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Industry Trends
From pay-per-view to VR: Where live music meets the future
A raft of new technology is enabling people to watch their favourite artists in many different ways – and all from the comfort of their own homes.
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Webinar
On-demand webinar: Accelerating innovation across Media & Entertainment
This IBC365 webinar outlines and explains the collaborative Media-Telecom Catalyst innovation programme and how you can get involved in designing solutions to current media & entertainment challenges.
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Executive Interviews
Interview: Reed Kaufman, Fox Sports
Reed Kaufman is responsible for overseeing the entire post production ecosystem for all FBC Network remote events, specifically with jewel events like Super Bowl LI and the 2018 World Cup. The IBC conference was keen to find out the lessons Kaufman has learned from the experience.
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Technical Papers
A proof of concept mixed reality application for augmented city tourism
This paper focuses Mixed Reality and describes the work carried under the H2020 European project 5GCity.
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Technical Papers
Using virtual reality in preserving endangered rituals for posterity
In this paper Chouette Films explores the potential of virtual reality (VR) technology to be used in the preservation of cultural rituals and heritage for posterity.
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Industry Trends
IBC2018 Tech Talks: Visual excellence in production
In this Tech Talk and accompanying technical papers we hear from researchers and vision scientists - from the BBC, RheinMain University and Technicolor - on how they are ensuring the precision of HDR and colour in image capture.
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Technical Papers
Colour management for cinematic immersive experiences
In this paper, explore the challenges that have to be overcome to create colour-accurate immersive experiences at a cinematic quality level.
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Industry Trends
IBC2018 Tech Talks: VR & AR
Explore the next generations of immersive media with technical papers from leaders in the field including Fraunhofer Heinrich Hertz Institute and Ubisoft Paris.
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Technical Papers
MPEG-I coding performance in immersive VR/AR applications
This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardisation activities for immersive applications.
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Technical Papers
Automatic recognition of virtual reality sickness based on physiological signals
Virtual reality (VR) sickness seems one of the main limitations to the large-scale adoption of VR technologies. Thereby, it seems relevant to measure users’ physiological data in order to prevent and reduce VR sickness.