All VR articles – Page 3
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Technical Papers
The art of 3-Dimensional content creation
It is only through the use of screen technologies recently developed for smartphones that VR headsets have become a potential mainstream consumer product.
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Technical Papers
VR ecosystem for live distribution
VR represents an entirely new way for consumers to experience video. No longer is the TV viewer or game player a passive participant in the action; VR video simulates the experience of entering the video content itself, with the ability to see a full 360 degrees in any direction.
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Technical Papers
Directing attention in 360-degree video
360° video is a special case of virtual reality (VR) in which the audience views a sphere (or near-sphere) of video centred on a single position.
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