BLAST.tv
Stephanie Lindgren, Blast.tv

From crowd to cloud: Esports broadcasting in 2025

The recent Global Esports Industry Week (GEIW) and BLAST.tv Austin Major provided a real-world insight into the relationship between esports content production and high-end broadcast. Ivan Simic reports.

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IBC Content Everywhere: Cloud adoption reaches a critical point

The adoption of cloud-based working practices is an ongoing process within the Content Everywhere industry. While most streaming companies have embraced the cloud, there have been concerns in the past about a lack of strategic focus and whether providers are adopting cloud-native solutions rather than relying on virtualised or cloud-ready solutions.

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