Major studios and streaming platforms are accelerating their push into video game adaptations, with commissions increasing by an average of 30% per year since 2019, according to new research by Ampere Analysis.
The research shows that video game adaptation commissions have grown steadily since 2019, with 272 titles greenlit between 2019 and 2025, peaking in 2024 with 62 new commissions amid intensified competition between streaming platforms and studios.
The market has shifted decisively towards live-action adaptations, driven by the recent success of high-profile titles such as The Last of Us and A Minecraft Movie. In 2025, 69% of commissioned adaptations were live-action, more than double the share from the previous year.
In the second half of 2025 alone, 18 new game adaptations were commissioned, with 78% of these live-action, reflecting studios’ increased confidence in large-scale, premium productions.
Major studios, including Warner Bros., Paramount, Netflix, Comcast, and Amazon, have already secured rights to 10 marquee game franchises, with the commissions reflecting each studio's distribution strategy. Warner Bros. and Paramount Skydance are betting on theatrical releases. Amazon, Disney, Netflix, and Comcast prefer episodic content to deepen SVOD engagement.
Despite heavy competition, several game IPs with strong popularity, recent releases, and distinctive worlds remain unclaimed according to Ampere’s research. That list includes four particularly high-profile titles: Baldur’s Gate III, Black Myth: Wu Kong, Hollow Knight: Silksong, and Sons of the Forest.
Ronald Santa-Cruz, Research Manager and Games Subject Matter Expert at
Ampere Analysis, said: “Studios have moved quickly to secure the biggest and most obvious game franchises, but our research shows there is still significant untapped potential in the market. The most successful adaptations tend to combine a clearly defined story with a format suited to live action and an addressable audience that extends beyond core fans. For studios willing to look beyond the usual suspects, there remains a strong pipeline of game IP that could translate into the next major transmedia success.”
Broadband subscription growth rebounds to hit 1.6 billion
Global fixed broadband subscribers reached 1.591 billion in the first quarter of 2026, up 1.06% on the previous quarter and 4.15% year-on-year, according to research by analysts Point Topic.
Western Europe streaming revenue to hit $75bn by 2031
Western Europe's total streaming revenue is set to rise from $53.3bn in 2026 to $74.9bn by 2031, up 41%, according to 3Vision's Video Markets Tracker forecasts.
Spotify to add AI Persona badges on AI-generated artist profiles
Spotify is to start adding ‘AI Persona’ badges on some artist profiles from September 2026 to give listeners more transparency about whether the artist behind the music was a real person.
Disney+ strikes broadcasting deal with Overlap’s Stick to Football podcast
Disney+ has signed a one-year agreement to broadcast The Overlap network's Stick to Football podcast and a new show, named Stick to United with Wayne Rooney.
Paramount says Warner Bros Discovery deal has secured global regulatory approval
Paramount Skydance Corporation has claimed it secured regulatory clearance for its acquisition of Warner Bros Discovery in all countries that have investigated the deal.
.jpg)


