Major studios and streaming platforms are accelerating their push into video game adaptations, with commissions increasing by an average of 30% per year since 2019, according to new research by Ampere Analysis.
The research shows that video game adaptation commissions have grown steadily since 2019, with 272 titles greenlit between 2019 and 2025, peaking in 2024 with 62 new commissions amid intensified competition between streaming platforms and studios.
The market has shifted decisively towards live-action adaptations, driven by the recent success of high-profile titles such as The Last of Us and A Minecraft Movie. In 2025, 69% of commissioned adaptations were live-action, more than double the share from the previous year.
In the second half of 2025 alone, 18 new game adaptations were commissioned, with 78% of these live-action, reflecting studios’ increased confidence in large-scale, premium productions.
Major studios, including Warner Bros., Paramount, Netflix, Comcast, and Amazon, have already secured rights to 10 marquee game franchises, with the commissions reflecting each studio's distribution strategy. Warner Bros. and Paramount Skydance are betting on theatrical releases. Amazon, Disney, Netflix, and Comcast prefer episodic content to deepen SVOD engagement.
Despite heavy competition, several game IPs with strong popularity, recent releases, and distinctive worlds remain unclaimed according to Ampere’s research. That list includes four particularly high-profile titles: Baldur’s Gate III, Black Myth: Wu Kong, Hollow Knight: Silksong, and Sons of the Forest.
Ronald Santa-Cruz, Research Manager and Games Subject Matter Expert at
Ampere Analysis, said: “Studios have moved quickly to secure the biggest and most obvious game franchises, but our research shows there is still significant untapped potential in the market. The most successful adaptations tend to combine a clearly defined story with a format suited to live action and an addressable audience that extends beyond core fans. For studios willing to look beyond the usual suspects, there remains a strong pipeline of game IP that could translate into the next major transmedia success.”
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