This paper introduces a generative 3D video conferencing system using pre-trained Neural Radiance Field (NeRF) models for high-fidelity 3D head reconstruction and real-time rendering.
Abstract
Video conferencing, is the most demanding form of video communication in terms of real-time requirements and it remains a challenge to maintain quality in weak network conditions. Traditional block-based encoding video conferencing systems can experience freezing and significant degradation when bandwidth is extremely low or network conditions deteriorate suddenly. Recent advancements in 3D facial representation offer novel promising solutions for video conferencing under weak network conditions. This paper introduces a generative 3D video conferencing system using pre-trained Neural Radiance Field (NeRF) models for high-fidelity 3D head reconstruction and real-time rendering. Clients extract and encode facial parameters for transmission, while simultaneously receiving and decoding parameters from peers to generate visuals. Our system maintains good video quality at bit-rates under 5kbps, with objective and subjective quality comparable to HEVC encoders at 18kbps and 50kbps, respectively. By integrating real-time face tracking of facial parameters, Real-Time Communication (RTC), and real-time volumetric video rendering, our system enhances the potential for 3D video conferencing collaboration. A live demonstration showcases the significant innovation of the system, promising to forge a new paradigm for video conferencing in the context of future spatial computing.
Introduction
According to the latest report from Cisco, video traffic accounted for 82% of internet traffic in 2022 [32]. As a crucial form of video communication, video conferencing demands high real-time performance, necessitating a lightweight overall system and strong network adaptability. Meeting these requirements continues to pose a challenge to both the academic and industrial communities.
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Nerf based 3D generative video conferencing system
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