Having a blast: maximising production value in esports

How are esports organisers leveraging the latest tech to create high-value broadcasts? Ivan Simic reports on the inner workings of a Blast Premier production.

Danish esports organiser Blast produces a series of Counter-Strike tournaments called Blast Premier. These events are a combination of online, virtual productions, and offline tournaments (sometimes called LANs) that take place in large stadiums and other venues. In addition to Premier, Blast also works with rights holders and game developers to produce events around other games. For example, the company worked with EA Sports on its FIFA esports circuit (ePremier League) in the UK and is currently working with Epic Games to produce all esports events for both battle royale game Fortnite, and Rocket League - a game best described as football with cars.

During an average Blast Premier event, the production team...

Latest Feature
IBC Content Everywhere: Keeping the customer

IBC Content Everywhere: Keeping the customer

Consumers have a lot of choices these days when it comes to streaming video content. Indeed, the sheer number of available services can seem overwhelming, leaving customers with often difficult decisions to make about which services to choose, especially when they already have several other demands on their wallets. In this piece, Content Everywhere companies explore what streaming providers can and should be doing to retain existing customers and attract new ones where possible.

Read more
Favourites:

Registered users only: Login

Share this:
Other themes: