Nexus Studios, Hartswood Films and Filmsat59 are three UK businesses representing media and TV in JP Morgan’s Top 200 Women-Powered Businesses report. IBC365 speaks to this elite group of leaders and finds one key issue holding more women back.
There are 49,000 ‘high growth’ businesses in the UK of which more than 14,000 are ‘women-powered’ according to a recent report by investment bank JP Morgan.
‘Women-powered’ means either led or founded by women, majority owned by women, or with a management team comprised of at least 50% women. The bank charts a significant rise in the proportion of women-led businesses since it began its report...
You are not signed in
Only registered users can read the rest of this article.
FutureTech 2026: “Align on innovation, and it accelerates”
From imaginative politics and shifting approaches to innovation to adaptable governance of technology, no topic was off the table at this year’s DTG’s FutureTech. George Jarrett reports.
Creator economy comes to enterprise: What does broadcast AV really mean today?
As video becomes a core enterprise capability, broadcast AV is being redefined. It’s less about better hardware and more about network-native, production-grade media systems that can scale, are interoperable and operate reliably inside modern IT environments.
Age diversity: What to do about an age-old problem?
In the era of the 100-year life, is it time for the M&E industry to revisit its relationship with age diversity? As mid-career challenges and skills shortages intensify, IBC365 investigates the professionals striving to give more, over longer periods of time.
MovieLabs: Creating an industry-aligned vision for the future of media creation
How MovieLabs is building on two decades of development in film and television to help guide the future of media creation.
CES 2026: “The ChatGPT moment for physical AI is nearly here”
Passive language-based text-to-video models are so last year. From the enterprise to the home to the creative suite, the future is multi-modal AI capable of massive three-dimensional world building and physical interaction.




