Virtual Woodland Mansion 2 - A Minecraft Movie

From pixels to projectors: Recreating Minecraft’s voxelised world for the big screen

Bringing Minecraft’s blocky universe to the big screen required more than traditional set design. For the live-action adaptation, Disguise created immersive real-time environments, supporting everything from shot planning to stunt choreography while preserving the game’s signature aesthetic.

To achieve this, Disguise Services embedded its virtual art department (VAD) into the production, collaborating closely with the director, art department and visual effects (VFX) team.

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Content Everywhere companies drill down on agentic AI

This year’s IBC saw plenty of discussion about the practical applications of generative and agentic AI. This was particularly evident on the AWS stand in Hall 5, where a third of the demos by partner companies were described as agentic AI-driven. This month’s issue provides Content Everywhere companies with the opportunity to explain where and how they are using agentic AI, and how they see it evolving in future.

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