Having a blast: maximising production value in esports

How are esports organisers leveraging the latest tech to create high-value broadcasts? Ivan Simic reports on the inner workings of a Blast Premier production.

Danish esports organiser Blast produces a series of Counter-Strike tournaments called Blast Premier. These events are a combination of online, virtual productions, and offline tournaments (sometimes called LANs) that take place in large stadiums and other venues. In addition to Premier, Blast also works with rights holders and game developers to produce events around other games. For example, the company worked with EA Sports on its FIFA esports circuit (ePremier League) in the UK and is currently working with Epic Games to produce all esports events for both battle royale game Fortnite, and Rocket League - a game best described as football with cars.

During an average Blast Premier event, the production team...

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