To cover a Peru vs Colombia World Cup qualifier match last month, wTVision and TVTEL designed a remote production solution with a workflow focused on efficiency, high performance and operational cost reduction.
The camera feed was transmitted from Peru via IP in a combination of mobile networks to TVTEL’s production control centre from where operators had the capability to remotely analyse, track the video and insert the graphics. Then from the central production facility, the video was sent back to Peru with augmented reality graphics.
Signals were transported with high security and low latency, ensuring the lowest possible end-to-end delay. wTVision’s support was also provided remotely from Bogota and Miami.
“Remote production has been a major part of our operations and production services in the last year and we’re now taking full advantage of the experience we’ve been getting in these environments. For this project, we made sure AR graphics and data were broadcast with no latency or major delay and we were quite successful in that field,” said Jorge Kossowski, wTVision’s account manager for South America.
The project relied on a combination of wTVision’s software stack: FootballStats CG V5, the latest version of its sports graphics controller, AR³ Football, a flexible augmented reality software, and real-time 3D rendering engine R³ Space Engine.
AR³ Football and R³ Space Engine were responsible for tracking data and integrating with external data, while FootballStats CG handled the insertion of AR heatmaps (players and teams), influence zones and attack percentages. Augmented reality graphics also included line ups in the field and ball speed.
“In TVTEL, we are always looking for technological solutions to improve our service making the budgets more efficient,” said Nerio Aguirre, art director for TVTEL. “We found in wTVision a great partner to work with and achieve our goals using their AR graphic ecosystem, a solid tool that allows us to work on-site or remotely without issues.
“As Art Director, for me it is very important to create dynamic and compelling graphics without technical limitations. That is why R³ Space Engine was a great choice. Just in a few days, I was able to work fluidly, and focused on the creative part, without concern on technical details.”
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