Framestore Company 3 Group (FC3) has appointed its first Group Chief Technology Officer, Lincoln Wallen.
Wallen’s was most recently CTO of British tech company Improbable, which develops the infrastructure for metaverse worlds for gaming, academia and business.
Before his private sector career, Wallen completed a PhD in artificial intelligence at the University of Edinburgh, and then taught at the Oxford University Computing Laboratory.
One of Wallen’s key roles at FC3 will be to identify new strategic partnerships across business, technology and academia, as studios, institutions and brands explore new ways to leverage and maximise their intellectual property (IP).
Wallen will work with Mel Sullivan, CEO of Framestore and Company 3 CEO, Stefan Sonnenfeld along with the management, production and technology leaders.
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“As the worlds of business, entertainment and technology have evolved we’ve been there to help guide the way,” said FC3 Chairman Sir William Sargent. “From changing the way films are made to transporting household-name IP to theme parks and VR headsets, our artists, colourists and technologists have helped reframe the possible. At Company 3 and Framestore we have developed key enabling technologies to support ambitious film and experience making.
“In Lincoln, we’ve found a kindred spirit in terms of both outlook and ambition, and he joins the group at a critical time for our industry and for every single company looking to scale their business by way of compelling, meaningful storytelling. With the landscape shifting yet again it’s vital to have the right strategic minds onboard, and we’re delighted that Lincoln will be the one helping our group, collaborators and clients forge new partnerships and navigate each fresh technological advance.”
Wallen said: “Framestore Company 3 Group has long been a market leader across film, TV, advertising and immersive experiences. The company’s technological strength, commitment to the creative artist, and excellence in innovation will allow it to play a pivotal role in harnessing the power of silicon and machine learning to enhance the creative process, the media business and the consumer experience.”
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