ABSTRACT
We describe an overview of the architecture of an evaluated multi-screen experience based on MotoGP sports content, which was developed using an object-based broadcasting approach.
This architecture enables experiences to be implemented as distributed media applications consisting of components orchestrated by a cloud-hosted service platform. The MotoGP service prototype was evaluated by more than 90 MotoGP fans and assessments of the features and the experience have been broadly positive.
INTRODUCTION
This paper describes an evaluated system for delivering personalised TV experiences synchronised across multiple screens. We use an object-based broadcasting approach which allows a multi-device media experience to be conceived and presented as a single coherent experience.
This releases TV service providers from the constraints of rendering a broadcast stream onto a single 16:9 frame, and allows them to develop compelling experiences that combine synchronised, interactive and customisable media objects across multiple screens.
We will introduce the platform, as developed for theatre- and sports-based service prototypes, which has been designed, developed and trialled in partnership with major content providers.
The key features of the platform will be highlighted and the results from evaluations with users will be reported. This paper provides an illustrated example of an object-based multi-screen personalised TV experience.
In the correspondingly-labelled sections, we will describe: the benefits and challenges of the object-based approach; the distributed media application and service platform we have built to enable it; a service prototype based on MotoGP content from Dorna Sports; and the results from the evaluation of this service prototype. The service prototypes and the technical infrastructure described have been developed within the EU-funded H2020 ICT project ‘2-IMMERSE’.
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