Framestore’s CTO Lincoln Wallen says the creative industries should acknowledge the art of math to craft new interactive AI-driven social experiences.
The future of media and entertainment will be interactive, social, and fuelled by AI with companies versed in blending tech and art at the forefront of development, according to Framestore’s Chief Technology Officer (CTO), Lincoln Wallen.
“It’s going to be a slow burn but the technological basis of it has already been built,” he says. “Imagine experiences in which consumers can interact but are nevertheless driven by narrative visual storytelling. It’s a mixture of active lean forward and passive lean back. That is a media type that I expect to explode over this next period.”...
You are not signed in
Only registered users can read the rest of this article.
Truth in the age of deepfakes: Building trust in the human-machine era
As deepfakes become prevalent throughout the media industry, experts at the BBC, Guardian, and ITN wrestle with the implications of today’s unprecedented levels of disinformation and distrust.
Rory Peck Awards: Truth has never needed its defenders more
This year’s Rory Peck Awards was an affirmation that press freedom is in severe danger, that it has become a vicious fight to sustain that facts matter. George Jarrett reports.
Camerimage: “The time to be afraid of AI was two years ago”
The festival of cinematography remains political with the rise of AI and gender equality bubbling beneath the surface.
Content Everywhere: Disruptive forces in 2025, from AI to ROI and SGAI
Looking back over 2025 to date, it’s clear that AI continues to widen its role in the Content Everywhere ecosystem, and many companies are becoming more discerning about how and where the technology should be applied to streaming and video technology. Clearly, there is still much more to come, and much more to learn, but what have recent developments taught the industry to date?
Scalable broadcast tech provides backbone for Esports World Cup Festival
Tasked with producing the festival side of the 2025 Esports World Cup in Riyadh, Saudi Arabia, Vanguard engineered a multi-venue broadcast workflow built on Blackmagic Design infrastructure to handle weeks of continuous live programming.


