The cutting edge of VR production

Unit 9

From cameras through to the edit, IBC365 rounds up the very latest production techniques for immersive content.

While VR is yet to find true traction in the wider consumer market, the tools for making immersive content find themselves at a bit of a crossroads.

“We are now witnessing a growth in diversified content and approaches,” says Davide Bianca, Head of VR / AR at Unit 9.

Bianca says the VR landscape used to be fairly polarised, with pre-rendered 360 CG video at one end and conventionally captured video at the other.

The leading edge content now is a blend in some proportion of the two and that immersive content is “now evolving into a much more diverse and stratified ecosystem.”

The consequence is that the tools are evolving too. While Nokia might have shuttered its high-end OZO camera operation last year (development of the software at least has been picked up by a new start-up, Imeve, formed by key members of the OZO team) there are any number of high-end options available.

OZOs, of course, are very much still in use, as is the Lytro Immerge following Google’s acquisition of the company earlier this year. Bianca also adds the GoPro Odyssey, MooVR and NextVR to the list of high-end options, with the qualification that you…

Read the full article

ibc365 gated new screenshot v2

Sign up to IBC365 for free

Sign up for FREE access to the latest industry trends, videos, thought leadership articles, executive interviews, behind the scenes exclusives and more!

Already have a login? SIGN IN