IBC Webinar: The collision of Gaming and TV
Now available on-demand, IBC365’s latest webinar explores the most recent collision between gaming and television, and how advances in CTV, streaming and VR pave the way for new forms of media consumption.

Now available on-demand, IBC365’s latest webinar explores the most recent collision between gaming and television, and how advances in CTV, streaming and VR pave the way for new forms of media consumption.
Two of this summer’s major footballing events are set to be captured in HD HDR rather than 4K UHD. Adrian Pennington asks if this is the start of a downward trend for 4K broadcasting.
Esports production shares many qualities with live sports, but sound engineering is a whole new game. IBC365 explores the complexities of controlling who hears what in a crucible of noise.
What are the limits for using GenAI in production and how capable is it of creating skilled and engaging content? IBC365 learns more about the recent findings from Pact’s AI working group.
A busy NAB showed above all that innovation in media and entertainment hasn’t slowed with exhibits on the show floor incorporating AI, prioritising net-zero and integrating with the cloud.
As the Nevada sun sets on NAB 2024, IBC365 shines the spotlight on some of the standout technologies, services and innovations from this year’s show.
Along with emphases on diversity and inclusion, an increasing number of broadcast technology innovators perceive sustainability as a fundamental aspect of progressive business development, writes David Davies.
IBC365 kicked off a new season of live webinars with a discussion on 5G, the imminent rise of 6G and how leading organisations in broadcast are using pioneering technology and user cases to deliver content to consumers.
The cinematographers behind Netflix sci-fi series explain why the sun was such an important element in the show’s VR game world and how they played the story’s fictional science straight down the line.
NAB will witness an industry convulsing with the ‘everything everywhere’ of AI, the emergence of spatial entertainment, the parallel social ‘Creator Economy’ and attempt to explain blockchain. Disruption is the name of the game.