With streamers under pressure from investors to slash costs and turn a profit the decade of rampant content spend is over. Appetite for new shows remains high however if producers can find the right project to sell them, reports Adrian Pennington.
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Scouting for the volume
Virtual production opens up more possibilities for location use but the actual process of capturing and preparing those locations for the LED wall can be complex, time-consuming and costly, writes Adrian Pennington.
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Getting personal: Crossing the streams with ad-tech and AI
Hyper-personalised content delivery is a huge opportunity for media companies to engage and seduce linear and OTT audiences. Now, thanks to advances in AI, the ability to monetise it has never been greater. James McKeown reports.
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Game changer: Sony rolls out multi-title approach to esports production
The recent PlayStation Tournaments: XP live final was produced and streamed live to PlayStation’s official Twitch and YouTube channels by High Viz Media, with Blackmagic Design workflows powering the way.
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Kickstart Day 2025: Programme celebrates power of collaboration on centenary of TV
The IBC Accelerator Kickstart Day 2025 marked the beginning of another year of groundbreaking innovation in media and entertainment technology. John Maxwell Hobbs reports.
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From multicast to MAUD: the evolution of MABR
Multicast Adaptive Bit-Rate streaming has been held up as a way for ISPs and content providers to deliver mass-audience streamed content – particularly live events – while ensuring consistency of experience. BT is meanwhile pushing ahead with the rollout of its MAUD variant of the technology.